Part 8: Auctioning operations
So, we got loads of items in loads of groups, which all get crafted with the utmost presicion – and promptly gets mailed back and forth to reach their intended targets. I can clearly see their crafting cost and market values in my tooltip.
Open TSM, click the third icon for operations – then select Auctioning.
It’s time to create your first auctioning operation. Since I conveniently had a screenshot of this one, I will use that as an example.
Again, operations are personal preference – and these are the ones I choose to use. The purpose is demonstration of the tool. You may choose to use different ones, suiting your business.
I sell enchants, and I want to sell them the following way. Popular enchants I want to post 4 at a time, regular selling enchants 3 at a time, and slow sellers 2 at a time. I also want one operation for epic enchants that posts 2 at a time – but also at a greater profit, since sha crystals can be hard to get at a proper price.
I make a new operation, and call it Enchants 4×1: High Sales
- Duration: 12 hours (I post quite often, so 12 hours are enough for high sellers)
- Post Cap: 4 (posting 4 stacks..)
- Stack size: 1 (..of 1 item)
I leave bid percent at 100% because this auction is intended for buyout, not a bidding war.
Undercut amount is set to 50s for enchants. This value is based on absolutely nothing.
Now comes the important options:
Minimum Price: ??
Maximum Price: ??
Normal Price: ??
This is where our lessons from price sources comes into play. We’re talking about enchants, which is something I craft myself – from materials obtained the cheapest way. This can fortunately be expressed as Crafting since we’ve defined Default Material Cost Method earlier. Crafting will take the matPrice of all the dusts, essences, and cystals involved in creating of the enchant scroll + the vellum, and express it as a gold value.
Crafting is your personal gold cost for making said item. You have paid that amount to aquire the materials needed.
Since we’re in this business to make money, we do not want to use the crafting cost as a price floor, we want to squeeze out some profit as well. If you sell an auction, the game itself takes 5% of your profits, so at least you want to account for that by doing 105% Crafting to break absolute zero.
Personally, when it comes to enchants – I go for 110% Crafting + 10g to make sure my time gets valued. You may value your time differently, and we may also use different amounts of time to produce 1000 scrolls to further complicate it. This is where you set your own minimum wage.
Minimum Price: 110% Crafting + 10g
With that sorted out, what about normal and maximum price? First you need to define what you should do if someone posted below your minimum. I choose to post at my normal price, which should represent a substantial markup. This is also the price setting that will be used if there are none out on AH before you post as well (no competition). I consider 300g markup a good deal on my enchants, and Ravencrest auction house is seldom without competition.
Normal Price: 110% Crafting + 300g
This ensures a markup of 300g when it comes to enchants. You could experiment and go heavier on the % of crafting instead of pure gold if you want, allthough it can backfire on some of the cheapest and most expensive items to make. Often groups contain narrow enough niches that you can micromanage your profit expectations through pure gold values, but I know some people prefer to have it all 100% dynamic. The choice is yours.
Maximum Price: 110% Crafting + 1000g
This is the absolute maximum you ever want to post an enchant for. If there is only one enchant out on AH, and it is priced at 100.000g, this will make sure yours get posted at a sane price level. The 100.000g one doesn’t have a chance to get sold, yours might. Do note that this is NOT the setting that will be used for items with no competition! This cost me a few thousand gold in early December. :F
There are some more options to play around with in the other tabs here, cancel, reset, relationships, but these are the functionally important ones. We will revisit other options later. The option to duplicate operation can come in handy at this point though, so make sure you check it out.
You should proceed to make operations for all items you are going to sell using the same thoughtpattern as above, securing profits and keeping prices sane. Remember to make multiple operations for same items that you want to post in different stacks or amounts.
When an operation is complete, it can be attached to the group it’s designed for like this:
Remember that you can have multiple auction-operations for the same group if you want to post different stack-sizes for i.e. potions:
This setup will try to post 20 stacks of 5 potions before moving on to posting 15 stacks of 10. If any is left, it will continue posting up to 40 stacks of 5. This does NOT mean that the same character needs to post all those items, these are global caps. This is important. If you use 3 bankers, and want to keep 100 of each potion on them (like I do), these caps will act as global caps for all of them, so all stack sizes are covered. For Elixirs i choose to only use the 15×10 operation, since 5 elixirs seems a bit low for any activity involving the usage of them.
After you tie your operations to groups, you can via your enhanced tooltip check status quo on an item:
Look at all this info. We can see what group it is in, what auctioning operation affects the item, what crafting operation, mailing operation. We also got some sales statistics with average and max sales price, some AH price info from AuctionDB, and we can see the intended auctioning-parameter the item will be posted within.
The crafting cost is clearly displayed, and so is my total inventory count. If it’s a disenchantable item, the disenchant value will also be displayed.
Guess who needs a couple of elementary operations to get stuff done? Your janitor! All those items that may or may not have some value for someone clogs up the mailbox on your janitor. You should set up these operation spesifically for him:
[Trash Can]5×1: Posting 5 stacks of 1 item
[Trash Can]5×2: Posting 5 stacks of 2 items
[Trash Can]5×3: Posting 5 stacks of 3 items
[Trash Can]20×1: Posting 20 stacks of 1 item
[Trash Can]20×20: Posting 20 stacks of 20 items
Minimum price: max(105% vendorsell, 10% mymarket)
Maximum price: 800% mymarket + 1000g
Normal price: 80% mymarket
Attach it to your Trash Can-group, and always import items you never want to see again to this group. They will autodispatch to your janitor and may or may not earn you a little something for doing so. Most important part is getting rid of them. Liquidate the garbage.
What about almost-but-not-quite-garbage?
Sometimes you obtain items which can be of some value, just not something you want to keep in stock. One of the lesser selling enchants, or maybe one of the better ones from last tier? It could be some strange engineering-craft you made 5 of to lvl, but now you just want to get rid of them. Some BOE you never seem to get rid of. In general, items outside of your production-machine.
[Generic Market-Dump] 3×1: Posting 3×1 for 48 hours (you don’t want to be reposting this crap twice a day)
Minimum Price: max (105% vendorsell, 80% mymarket)
Maximum Price: 500% mymarket + 1000g
Normal Price: 200% mymarket
I also attach this auctioning operation to all profession-groups parent level (the level before you sort out the items you want to sell), so that it’s inherited down to all children inside the profession-group that you don’t spesifically set up with different operations – and of course all the outdated items that remain in the parent group. Like this:
This is attached to all professions, to the “ALL CRAFTS” portion of the tree-structure. The mailing operation for the same group should of course be your janitor – who will be responsible for these kind of sales.